The biggest video game show of the year had plenty of titles worth playing.
SGF has been a busy show this year. You can check out everything from the show on our gaming portal, but we also wanted to bring together everything we flew, fought and fled during the annual gaming showcase. It includes some indie darlings, some triple-A titles about to launch, and maybe your next favorite game – unless it’s GTA6.
My colleague Jessica Conditt also rounded up all the announcements and reveals from a busy summer week of gaming news. You can check that you haven’t missed anything here.
D-Topia
With muted colors and white robots Portal, D-Topia is a relaxing puzzle game set in a utopia that may not be so perfect.
My brief demo at SGF teased some mysteries and was a welcome and comfortable palate cleanser compared to the tomb raids and dinosaur attacks I played that same afternoon. As Funeral seasons (trend alert!) There’s an undercurrent that’s not as comfortable as it seems. The game begins as soon as the protagonist arrives (where was he born? Where did everyone come from?), with omnipresent robots gently guiding you through the facilities. The robots also explain your role at D-Topia and your lovely apartment, which can be increasingly personalized as you progress through the game. A visual system switch allows your character to see what others can’t, helping you spot problems and communicate with broken robots throughout the facility. According to the press release, the decisions will matter in D-topiawith storyline implications based on what you do (or don’t do) within the confines of this tone-deaf utopia.
The puzzles themselves are initially simple blocks moving with some basic arithmetic (and I mean 1+1 basic levels), although later puzzles add additional wrinkles and obstacles. There is no timer or rush, at least at the start of the game – you can even solve additional puzzles as overtime to get extra in-game currency. Players can explore the mystery of D-Topia themselves on July 14.
Resonant control
We took a closer look at the realization of Resonant here, but I wasn’t going to miss the opportunity to try out arguably the greatest game available at SGF 2026. Maybe like many of you, I’m a dropout Control player (PS4, 2020; Stadia (RIP), 2021; PS5, 2023). You don’t need to fully understand the plot of the original to become familiar with the issues and main characters. Jesse Faden, who you starred in Controlhas gone missing, and it’s up to her powerful brother, Dylan, to find her while battling the mysterious threat called the Hiss.
As we mentioned in our article, this time it’s less about shooting and more about melee. The style of play immediately reminds me The devil may cry where you’ll regularly juggle enemies in the air, knock them to the ground, or hammer a mix of different weapon attacks onto larger enemies until they break. In the early stages of the game, Dylan quickly unlocks paranormal powers like huge jumps, levitation, high-speed sprints and much more. Soon I was speeding through transforming Manhattan, suggesting a thankfully quicker departure than before. Control. It took me a while to realize what the superpowered crossing reminded me of: the Super Punch Infamous series. The demo also reminded me to give Control another chance. Maybe on iPhone?
Onimusha: Way of the Sword
We played a first preview of Way of the Sword some time ago. Yet as the game approaches its September 25 release date, Capcom is offering a larger demo to showcase the monster battles, exploration, and other parts of the latest samurai epic. Onimusha: Way of the Sword It feels like a deliberate evolution of the series, trading the static dread of the past for a richer, more responsive combat loop. Meticulous temple recreations are back, but now they’re teeming with scarier monsters that demand more than just mindless sword swings. While Issen pawns remain the benchmark for high risk for masters, the demo relied heavily on basic parries and dodges that speed up the flow of battle, rewarding players who wait for the perfect opening to finish off Genma demons. I found that resisting the urge to attack and aiming for a counterattack was the quickest way to eliminate enemies. The new demo featured two distinct demonic weapons: secondary weapons powered by a gauge that accumulates from normal attacks and parries.
One option is twin daggers that allow you to sustain yourself with a health draining skill, while there is also a wind-powered spear designed for crowd control. The latter is particularly satisfying, using area-of-effect slashes that can even suck up nearby fire sources to amplify your damage. You will need this power to face new threats like Rashogan, a grotesque, tactful boss capable of sprouting chain-link limbs to throw trees and demonic energy your way. Beyond combat, the world feels larger and more vibrant, with more civilians cowering in the face of demonic invasion or running stores for the protagonist’s benefit. Failed side quests and additional risks for optional fights as well.
History Among Us: On Hold
When you can’t get friends together to play the original Among usto try History Among Us: On Hold. This new title appears to be part of a large-scale press for Among Us, including the just-released animated series. I’m not sold on the title, but it may be in the works for a standalone game series. The demo was frustratingly short, part of Nintendo Switch 2’s third-party showcase at SGF, but it had the right playful tone of a detective-style game, as you fight to prove your innocence using far more evidence than most of my Among us defense speech. You navigate the familiar spaceship environments, although the demo directs you toward the handful of interactions and conversations available in the brief preview. It plays with the fundamentals of the core Among Us experience, like brief mini-games and sabotage, repurposing them into a problem-solving narrative distraction. I’m not sure there’s enough narrative weight to make it more of a game, but the demo was a fun distraction. There’s no release date yet, but it will eventually launch on PC and Switch.
Star Wars: Galactic Runner
Expect a longer preview very soon, but I was able to play an extended demo of Star Wars Galactic runner. I’m not a huge Star Wars fan (nor a fan of racing games), but I was intrigued by the fact that it was made by Fuse Games, a UK-based studio founded by former core developers and co-founders of Criterion Games – the people behind Burnout, my favorite racing game series. Full prints will arrive soon when cleared.