Metanet co-founders Mare Sheppard and Raigan Burns present themselves as two humble Canadians who simply want to wow you with platform innovations. That’s what they’re known for, as the creators of the genre-defining 2D platformer series N, which debuted in 2004 and continued to ignite during the indie explosion of the 2010s. N, N+, N++ and even Ten++a free update launched by Metanet last October, is known for delivering crisp animations and ultra-precise mechanics in minimalist environments. Each episode is its own platform playground with obstacles, enemies, projectiles and lots of vertical space, and while the original N was single-player, subsequent iterations added couch and online co-op to great success.
More than 20 years later N has become operational, Metanet is back with N PLUS INFINITE TIMES TWO. It’s a multiplayer parkour experience with the series’ iconic characters and simplistic visuals, although there appear to be some additional drop shadows and gradients this time around. N PLUS INFINITE TIMES TWO expected to arrive on PC, PlayStation 5, Xbox Series X/S and Switch 2 in 2027, with local and online co-op, single-player options and cross-play.
N PLUS INFINITE TIMES TWO features five game modes, including two new ways to play. You have the classic Trials and Co-op modes, which have been tweaked for modern sensibilities, and a revamped version of Racing, which unfortunately isn’t called Rocket Murder Time even though it does include a new finish line bazooka feature. Metanet describes Racing as a faster version of Fall Guysand players set traps and collect ammo as they rush to their free rocket launcher at the exit.
The two new modes are One-up, which is inspired by American Ninja Warriorand Team Tag, which is a two-on-two battle to collect gold and evade capture. Team Tag is the “crown jewel” of N PLUS INFINITE TIMES TWOand in this one, teams take turns playing as Ninjas or Hunters. The Ninjas try to stay alive and collect gold, while the Hunters try to catch the Ninjas by touching them. Of course, fighters can also transform into rockets.
The new game’s soundtrack features around 60 global artists, all hand-selected by Burns, Sheppard, and the Metanet team by browsing Bandcamp in their free time. The soundtrack is heavily inspired by British garage and is filled with electronic music from the 2020s, including smooth dreamscapes and intense breakbeats. You know, platform music.
N PLUS INFINITE TIMES TWO is built on the same aesthetic and technological principles as other N games, with 256x anti-aliasing and sub-pixel motion tracking that results in smooth animations and incredibly responsive avatars. During a briefing ahead of the game’s reveal at the Day of the Devs 2026 summer showcase, Burns excitedly explained that for most 2D running and jumping games, the character’s hitbox is square, but in N games, it’s a circle. It changes everything in the way the avatar falls, leans over edges, skims corners, and traverses every gap, adding a touch of Bennett Foddy-like slipperiness to the physics. The circle is simply more precise and gives the N series a unique feel among 2D platformers.
Burns and Sheppard adopted the circular approach after reading an analysis on 3D object collision from a Bungie programmer in the early 2000s, posted on a long-lost Usenet forum called Game Dev Algorithms. The Bungie developer explained movement in Halo in terms of sliding a spherical object across a triangular mesh. The founders of Metanet therefore translated this idea into 2D with a circle on a mesh of line segments. The result was Nand finally, N PLUS INFINITE TIMES TWO.
