There’s no denying that Nvidia has long been at the top of the PC graphics industry, and I’m not just talking about market share or company footprint. It has also advanced GPU technology with gaming-focused innovations such as real-time ray tracing, upscaling, and, most recently, AI frame generation. With the launch of Multi Frame Generation (MFG) with RTX 50 series GPUs, Nvidia has once again established its feature dominance over the competition.
AMD offers AI-based frame generation in its existing FSR suite, but this is limited to a 2x performance increase. MFG has been noticeably absent from FSR, even when Intel’s XeSS offers up to 4x frame generation. This could all change soon, if the latest AMD SDK update is anything to go by. AMD is reportedly working to bring up to 6x frame generation to the next FSR release, finally reaching feature parity with Nvidia and, in this case, Intel. This feature is essential for AMD to stay in the conversation in an era where frame generation and more AI-based technologies are replacing hardware-based innovation.
Stop calling it AI slop: scaling democratizes high-end gaming for the 99%
Better visuals for those who are not tech savvy.
We like to dunk on MFG, but it doesn’t lead anywhere
It’s just the way people play games now
When scaling first arrived with Nvidia’s RTX 20 series GPUs, it was presented as a half-baked solution to the performance overhead of real-time ray tracing. Over the years, Nvidia has refined it to the point where it is virtually indistinguishable from native rendering. The same story happened with multi-image generation. While Nvidia didn’t do itself any favors by equating the images generated to those rendered in its RTX 50 series announcement, MFG has improved significantly since then – and it’s only been a little over a year. Silicon-based generational gains are increasingly difficult to achieve these days, which is why GPU makers are turning to AI-driven innovation to meet the demands of the latest titles. Nvidia’s MFG is simply the latest in a long line of software solutions to overcome hardware limitations. It may not be perfect, but it certainly gives an idea of where PC graphics are heading.
We also need to be attentive to the broader forces in the industry, regardless of what we want to happen. The brutal performance of GPUs by cramming more and more transistors hits the inevitable wall. Manufacturers are also prioritizing data center hardware over consumer variants in order to save time while the sun shines. VRAM prices aren’t going down anytime soon, which means GPUs will remain too expensive for the next few years. Therefore, the vast majority of PC gamers will make purchasing decisions not only based on affordability, but also based on what they can get out of their investment. While Nvidia and Intel offer 6x and 4x frame generation respectively, AMD’s 2x frame generation can’t really compete. In an age where upscaling and frame generation is how most people play games, the lack of MFG in AMD’s FSR suite becomes a major missed opportunity for the company.
AMD’s answer to DLSS came half-baked, and now no one is using FSR Redstone
FSR Redstone’s second presentation was… unimpressive
AMD finally brings MFG to FSR
The Red Team Can’t Afford to Stay Behind
It may be late, but AMD is about to launch MFG in its next FSR update. AMD’s ADLX SDK has been spotted with a new feature called “IADLX3DFidelityFXFrameGenUpgradeRatioOption”, which clearly signals an increase in the FSR frame generation multiplier. AMD is most likely testing the option to allow gamers to choose higher frame generation multipliers, going beyond the 2x existing in FSR 4 to 4x and even 6x, matching Intel and Nvidia respectively. There’s no official word from Team Red yet, but the feature’s presence in the new SDK means AMD isn’t waiting much longer to bring MFG features to Radeon owners.
FSR Redstone has impressed many fans, but it still lags behind DLSS 4.5 in key areas like motion stability, sharpness, and maximum frame generation support. Bringing 6x MFG to FSR is absolutely necessary to maintain feature parity with Nvidia at a time when many gamers are struggling to choose Radeon GPUs over RTX cards. AMD continues to offer more VRAM per dollar, but Nvidia’s superiority in ray tracing performance in several flagship titles and better frame generation support remain major challenges for AMD’s GPU sales. Competing with Nvidia in this new era of AI-powered GPUs will require more than better performance per dollar.
AMD has locked FSR 4 behind new GPUs, but older cards can still run it
Nvidia proving better than AMD in terms of legacy support wasn’t on my 2026 bingo card
There are no reports that dynamic MFG is part of the new FSR update
Nvidia’s automated frame generation multiplier remains unmatched at the moment
With DLSS 4.5, Nvidia not only introduced frame generation up to 6x; it also brought dynamic multi-frame generation to the RTX 50 series GPUs. Dynamic MFG, when supported by the game, adjusts the frame generation multiplier on the fly, based on a target framerate determined by the capabilities of the display. Any type of frame generation is associated with a latency penalty, so reducing the frame generation multiplier when native performance is high enough can produce the most optimal results. Likewise, if the on-screen scene is too demanding for the GPU’s native performance, dynamic MFG can increase the number of frames generated to maintain the target FPS. This dynamic adjustment is arguably better than a still frame generation multiplier that players have to manually change as needed.
As of now, there is no indication that the latest AMD SDK will also support dynamic MFG. Given that AMD is also working on FSR Diamond for next-gen Xbox’s “Project Helix,” which is expected to include dynamic MFG alongside neural rendering, ML-based scaling, and advanced ray and path tracing, some might have expected dynamic MFG to come to Radeon cards sooner rather than later. While this may still happen, it is difficult to comment on this at this time.
I tried running games at native resolution again, but DLSS 4.5 changed my mind.
Even pixel watchers would have a hard time justifying native rendering at this point
Multi-image generation is no longer optional
AMD chose to stick with 2x frame generation over FSR for a while, but it could no longer resist bringing higher multipliers to its software suite. With Nvidia and even Intel leading Team Red in this key metric, AMD obviously couldn’t afford to lag behind. The latest AMD SDK indicates that MFG will be coming to FSR soon. In an age where AI-based tricks are commonplace in PC graphics, this update couldn’t have come sooner.


