Bloomberg says the studio is not working on Destiny 3.
Bungie, the PlayStation studio behind Fatepredicts a “significant number” of layoffs, according to Bloomberg. The report came shortly after the studio announced it was ending active development on Destiny 2 to start working on his next games. Bloomberg says, however, that Bungie has no new projects in the works and does not plan to begin work on them immediately. Destiny 3.
The studio will instead focus on its latest game Marathonits first-person shooter released in March, perhaps in an effort to develop the kind of features and updates that would entice more players to sign up. Marathon didn’t perform as well as Sony had hoped, and it resulted in a $560 million loss for the company for the quarter that ended after the game’s release. Bungie had already moved a few Fate staff at Marathon team in recent months, indicating that it is dedicating more resources to a struggling game.
It’s not entirely clear whether Bungie has any solid plans for Destiny 3 at this stage, or if it is possible that the game will not take place at all. Staff members have reportedly introduced new projects, including titles for the Destiny franchise, but Sony has not approved any of them. For now, fans can still look forward to Destiny 2 latest live service update, Triumph Monumentwhich will be deployed on June 9. The studio plans to keep the game’s servers online and keep it playable for years to come, but as IGN note, fans are worried about the possibility that Sony will completely shut down the studio like it did Blue dot. If you recall, Bluepoint was a first-party studio behind many PlayStation remakes and even wanted to work on Transmitted by blood before it is closed.
Sony bought Bungie in 2022 for $3.6 billion, a few years after the studio’s exit Destiny 2. Shortly after the Sony acquisition was completed, the company laid off staff and delayed the release of Marathon and the expansion that Bungie was working on for Destiny 2 at the time. Fate was once one of the most popular online games, but its sequel didn’t quite live up to Sony’s expectations after acquiring the studio.
